Skip to main content

BoostCon'11 video on LEESA: Language for Embedded Query and Traversal

BoostCon'11, held in Aspen, Colorado, was a fantastic conference this year. Not only because I got a chance to present my work on LEESA but also because of the breadth and depth of the topics covered.

LEESA, as you may recall, is an embedded language in C++ to simplify XML programming. LEESA's programming model sits on top of the APIs generated by modern XML data binding tools. LEESA gives you XPath-like syntax (wildcards, child-axis, descendant-axis, tuples) to simplify data extraction from an XML object model.

I had a privilege to talk at length about LEESA in BoostCon'11. In the 1hr 41 minutes long video, I'm talking everything from why you need LEESA, how its implemented using cool C++ techniques, such as templates, meta-programming, compile-time and run-time performance, and what direction it may take in future. Here are the slides of the presentation.

Comments

Anonymous said…
Fascinating and impressive. I'm surprised there aren't any more comments here about Leesa from other people/boosters or is there another forum out there where this is going on? When will there be another update on Leesa in either code or roadmap terms? Can't wait.
Sumant said…
I'm glad you found it interesting. There isn't any forum setup so far. I hope I'll find enough spare time in coming months to push out LEESA 1.0.
mukul said…
I enjoyed the conference a lot. BoostCon attracts a large number of very smart C++ people and it was fun sharing my ideas and hearing what others are up to. yeast infection treatment ! yeast infection prevention

Popular Content

Unit Testing C++ Templates and Mock Injection Using Traits

Unit testing your template code comes up from time to time. (You test your templates, right?) Some templates are easy to test. No others. Sometimes it's not clear how to about injecting mock code into the template code that's under test. I've seen several reasons why code injection becomes challenging. Here I've outlined some examples below with roughly increasing code injection difficulty. Template accepts a type argument and an object of the same type by reference in constructor Template accepts a type argument. Makes a copy of the constructor argument or simply does not take one Template accepts a type argument and instantiates multiple interrelated templates without virtual functions Lets start with the easy ones. Template accepts a type argument and an object of the same type by reference in constructor This one appears straight-forward because the unit test simply instantiates the template under test with a mock type. Some assertion might be tested in

Multi-dimensional arrays in C++11

What new can be said about multi-dimensional arrays in C++? As it turns out, quite a bit! With the advent of C++11, we get new standard library class std::array. We also get new language features, such as template aliases and variadic templates. So I'll talk about interesting ways in which they come together. It all started with a simple question of how to define a multi-dimensional std::array. It is a great example of deceptively simple things. Are the following the two arrays identical except that one is native and the other one is std::array? int native[3][4]; std::array<std::array<int, 3>, 4> arr; No! They are not. In fact, arr is more like an int[4][3]. Note the difference in the array subscripts. The native array is an array of 3 elements where every element is itself an array of 4 integers. 3 rows and 4 columns. If you want a std::array with the same layout, what you really need is: std::array<std::array<int, 4>, 3> arr; That's quite annoying for

Covariance and Contravariance in C++ Standard Library

Covariance and Contravariance are concepts that come up often as you go deeper into generic programming. While designing a language that supports parametric polymorphism (e.g., templates in C++, generics in Java, C#), the language designer has a choice between Invariance, Covariance, and Contravariance when dealing with generic types. C++'s choice is "invariance". Let's look at an example. struct Vehicle {}; struct Car : Vehicle {}; std::vector<Vehicle *> vehicles; std::vector<Car *> cars; vehicles = cars; // Does not compile The above program does not compile because C++ templates are invariant. Of course, each time a C++ template is instantiated, the compiler creates a brand new type that uniquely represents that instantiation. Any other type to the same template creates another unique type that has nothing to do with the earlier one. Any two unrelated user-defined types in C++ can't be assigned to each-other by default. You have to provide a